Re: [CinCV] Lumiera / gstreamer

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Author: Bernd Porr
Date:  
To: cinelerra
Subject: Re: [CinCV] Lumiera / gstreamer
Hi!

I totally agree with you!

/Bernd

Ichthyostega wrote:
>
> Bernd Porr schrieb:
>> Please don't get carried away with funny effects. The only video transition which is needed
>> is crossfade (if any). The only audio transition which is needed is also crossfade (if any).
>> ;-) I really would love to see an editor which copes with a professional workflow and is not
>> becoming overloaded with geeky features. I don't need to rotate and edge detect and
>> whatever. If I want to tell a story then I don't need all that but I need a reliable program
>> which does very simple things very reliably. So far all NLEs under Linux do all differnt
>> kinds of funny effects very well but are not able to sync audio with video or other basic
>> stuff. Obviously, Linux programmers don't make films (in terms of scripting, rehearsal,
>> filming). Consequence: Linux NLEs are not usable for any serious project (which involves
>> actors, story, etc).
>>
>
> Hi Bernd,
>
> ...well, that's one reason why we are writing yet another NLE for Linux :-P
>
> As one of the Lumiera devs, I can assure you: we share the same mindset with what
> you expressed. Indeed, for real film making, you need only a small set of "craftman's
> tools". According to my own editing experience, it is much more important to have a
> small number of rather low-leveled building blocks, sort of working tools, with the
> ability to handle them very convenient and fluently. For most of the day-to-day work,
> I use only
> - - editing/trimming/rolling plus snap-to-labels
> - - fade/pan
> - - contrast+color correction / parametric EQ for sound
> - - sometimes a gamma curve tool
> - - a general purpose compressor for sound
> - - mask
> - - blur (gaussian, directional) (and would need noise too, maybe colored noise)
> - - unsharp mask
> - - simple dissolve transition (sometimes a simple horizontal wipe)
> - - layer ordering and (normal, additive, subtractive) overlying, camera+projector
>
> And that's it. Much more important is that you get your tools at hand and that you can
> do as much as possible with keybindings. So, for Lumiera we are planning the ability to
> create a personal selection of plugins and tools for each session (and stash away the
> other zillions of plugins into some subfolder within the toolbox). Workflow considerations
> will play an important role for Lumiera. To give an example: while it is incredible cool
> if you have a node editor and can tweak and manipulate every node in the render engine
> graph, such isn't much of help in a real movie project, because there you don't need to
> "be able to do the manipulation", you need to do it consistently 100 times at 100 different
> places and then apply a correction to your tweak again consistently 100 times at 100 different
> places. And schedules are usually tight, so you don't have the time to invent a custom script
> just for doing some transition, rather you'll stick to the <irony> "boring standard dissolve"
> </irony> and concentrate on your storyline.
> On the other hand, it is desirable to bring in a little bit of more advanced tools and
> technologies, and to be able to do so in a smooth workflow. My conclusion is: to be able
> to do so, we need to be (moderately) innovative and need to evolve the way things are handled
> in the GUI and editing process a little bit. We don't need a big revolution and we don't need
> to (re)invent Video editing though.
>
> Having said this, we shouldn't forget another thing. We are an open source project, we don't
> have a centralized plan and can assign tasks. What we are creating needs to be attractive and
> interesting on its own. Not only to the hard core indie filmmaker, but also to advanced
> amateurs, maybe also partially to people doing animations, and thus we shouldn't overdo. If
> someone wants to invent a brilliant new plugin and effects framework, an use Lumiera as a
> testbed, we shouldn't scare him away....
>
> Cheers,
> Hermann Vosseler
> (aka "Ichthyo")
>
>
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